![]() Honestly out of all the premiums, the offline progress one is the least worth. Every player is going to reach milestones/progress points at a different time in their game, and thus may benefit from alternative paths outside of what is presented in this Wiki. With the amount of gamespeed in game, you should be able to get to your max wave within 4 hours of offline progress, at which time the gains significantly slow anyways. This is a good way to get you off the starter blocks till you get around wave 750-800ish. Please keep in mind, all guides in this wiki are meant as guides and do not necessarily guarantee the optimal path for your particular account. (best is to look up on tower details, this game provides previews on unobtained towers still). The teleporter tower on the most close to the exit spot (try keep the tier on that one low because sometimes range can interfere with spawn when the exit spot is too close to spawn).Īlso sometimes is it wise to first level up your lower towers with cards before going tier up with card packs. However, being my first large-scale TD game, there were some huge fundamental balance, code, and performance issues that could not be fixed and that prevented it from growing any further from its current state. Unlock, upgrade, and most importantly, EVOLVE your monsters to defend the portal from an infinite swarm of invading humans. My first game, Idle Monster TD (IMTD), was a great start. Set, (if possible) a slow tower before and a confuse tower behind the main DPS. Idle Monster TD: Evolved - Idle Monster TD Evolved is an endless idle Tower Defense game filled with over 150 unique monsters and pets, ranging from cute and colorful flower creatures to epic fire breathing dragons. Focus all damage bonus on DPS, obviously. Setup damage-up towers around your DPS (crit-up, damage-up, speed-up etc.) be aware some support towers synergize with others. Idle Monster TD: Evolved has graphics that are far closer to the more popular IMTD game, while taking the best mechanics from Idle TD: Heroes vs Zombies for a game that is greater than both previous games. Set weaken tower at start (place of gold one) with targeting strongest. ![]() Start the run always with gold oriented towers (saving the tower setups is handy to switch fast ingame), put the DPS tower (or 2 DPSers if you please so, one for backup for leakage later on, maybe), put all gold (but lvl 50 for the gold towers in the start to get you running) in upgrading the DPS tower. ![]()
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